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  • by Sherry Eddings Sep 10
    In 2026, Team Cherry has remained quiet about exactly how Hollow Knight: Silksong will be supported after launch, but the studio's stated plan to keep expanding the game for years has left fans poring over the possibilities. Months after release, players have had time to finish their first playthrou...
  • by Sherry Eddings Sep 9
    I still remember the exact moment I decided to stop playing Hades 2. It wasn't because I wasn't enjoying it—far from it. Supergiant's first sequel tore through my expectations like a fully upgraded Aspect of Pan. But after roughly 12 hours in early access, I hit a wall: not a difficulty wall, but th...
  • by Sherry Eddings Sep 8
    Choral Chambers in Hollow Knight: Silksong is not the cruelest slice of Pharloom, but it has a special talent for making a player feel gloriously lost. One moment they are pogoing off a bell like a tiny, needle-wielding maestro; the next they are staring at the same rectangular room for the fifth ti...
  • by Sherry Eddings Sep 8
    Once Hornet puts the Last Judge down for a dirt nap at the end of Act 1, the camera swings up to the Citadel like a nosy neighbor craning over a fence. Act 2 of Hollow Knight: Silksong is where the training wheels come off, the map opens up, and players are handed a grappling hook with a cheerful go...
  • by Sherry Eddings Sep 8
    Plenty of players have a weird relationship with Animal Well. It launched in 2024 as the debut title from Dunkey's Bigmode, the publisher created with a bold promise: only release good games. For a while, it was the indie Metroidvania everyone had to have an opinion about. But then the conversation ...